Fracked is a bite-sized chunk of VR perfection.
Fracked has everything I’ve ever wanted from a VR game.
It’s action-packed to the point where it’s incredibly easy to get fully immersed by the game world and its breath-taking set pieces. It perfectly utilises the PSVR’s motion controls in a way that makes every little interaction feel incredibly cool, and it trusts you as a player enough to give you the freedom to choose how you fight your own battles.
By all accounts this should be my VR game of the year, which is why I think I took it so badly when I found out that Fracked’s run-time is a little under 3 hours. Why would you tease us like this nDreams?!
This is the type of game the PSVR has been crying out for for ages and to have it arrive in such a bitesized form is rather disappointing to say the least. It’s like going to the cinema to see a blockbuster movie, only to be shown a trailer of that movie instead. But, when one of your main criticisms of a game is that you had so much fun you didn’t want it to end, can that really be called criticism?