Halo Infinite's Big Team Battle mode has the potential to be something truly special
I had a blast playing Halo Infinite’s Big Team Battle mode over the weekend.
343 opened the floodgates to Halo Infinite’s multiplayer, and 12v12 Big Team Battle was the star.
Previous tests revolved around 4v4 Slayer, which I thoroughly enjoyed, but it was in Infinite’s bigger map that Halo’s fabled sandbox truly shined.
And it’s in BTB that the new tools 343 has added into the mix have the breathing space to create the kind of organised chaos Halo is famous for. Infinite’s grappling hook isn’t a brand new idea for video games, but it’s one of the best new things to hit Halo since 343 took up the reins from series creator Bungie. It’s executed wonderfully well, works as it feels it should and, crucially, attaches to vehicles.
In BTB, you see Spartans flying around the place, shooting after Warthogs like they’re in a Fast and the Furious movie. Better still, you can grapple onto flying vehicles, such as the Banshee and the Wasp, and boot out their pilots. Things go full Hollywood when the player you boot out grapples back, booting out the booter. And so on. It’s just fantastic.