Super Mario RPG review – soothing role-playing goodness
Mario is asleep in bed. It’s a lovely wooden bed with a warm blanket and fat pillows. The bedroom’s a bit odd, though. The room is carved out of rock, and if you were to walk out the door you’d see that it’s one of a handful of rooms built into the scrabbly face of a cliff.
Super Mario RPG reviewPublisher: NintendoDeveloper: ArtePiazza, Nintendo, Square (original game)Platform: Played on SwitchAvailability: Out 17th November on Switch.
Something else is a bit odd too. As Mario sleeps, three ghostly figures appear above him. Three enemies come to him while he sleeps to offer a challenge. They call themselves the Musty Fears, and they will hide flags across the world for Mario to discover. When morning comes they’re gone. Was it all a dream?
It’s lovely to have an excuse to return to Super Mario RPG, now shorn of its subtitle and delivered afresh with new graphics, a few new combat tricks, and a real attention to detail. This is a devoted and precise remake of Mario’s first RPG adventure, which means the lineage connecting the likes of Superstar Saga and the Paper Mario games begins here. Super Mario RPG’s been available in Europe before, I gather, but only on the Wii’s Virtual Console. This is a quietly lavish recreation of a game you might have missed, then. And, like the visit from the Musty Fears, it all feels like a bit of a dream.
Returning to Super Mario RPG in 2023 it’s clear that this is a very streamlined RPG aimed at an audience who may not have even played an RPG before. The remake retains the isometric viewpoint of the original, along with Mario’s oddly compacted appearance, but the characters are bright new models and the backgrounds have been reworked in proper 3D. It looks very colourful and fun – and crucially it still looks a bit odd. When I think back to the original game on the SNES, I picture something that belongs with the likes of the first Donkey Kong Country. These are games clearly caught, gracelessly, but not uninterestingly, between two hardware generations, and two distinct graphical sensibilities. Super Mario RPG came with sheeny 3D models and cut-n-paste lighting, but everything was also covered in a coating of scratchy pixel-edges and visual distortion. Games of these eras were gorgeously awkward. Down in the stable, these horses were being delivered sideways.
In terms of the plot and the unfolding of the missions, I couldn’t spot many changes. Mario and a gang of oddballs set off on a quest to save the kingdom by regaining a collection of stars. Bowser and Princess Peach come along as team-mates, and so do newcomers Mallow, a puffy fellow who has been raised to think he’s a frog, and Geno, a wooden puppet. The story is brisk and relatively uncluttered by sidequests, but it makes up for a lack of distractions with some mini-games, many of which are surprisingly fun, and some really wonderful locations.
1 of 3 Caption Attribution Jazzy and operatic by turn, the soundtrack is a real highlight to Super Mario RPG. And you can switch between new and classic versions.
Super Mario RPG was a collaboration between Nintendo and Square, and you can really tell. The isometric landscapes you travel through are very different to anything seen in the Mushroom Kingdom before. Mario still jumps to hit blocks, but they’re wooden treasure chests, while the isometric sewers and forests feel more like stage settings for a gorgeous and evocative panto than the side-scrolling wonder-worlds of the platforming games. Super Mario RPG’s areas are often sumptuous recreations of standard RPG locations, with a bit of a Mario twist. Towns will have inns for you to sleep in and shops to stock up at, but they’ll have mushrooms and stars scattered on the walls, and the townsfolk will be toad-alikes. The adventure takes you to sunken ships, deserts, and, at one point, a town for reformed video game baddies. Everything is familiar but rendered strange by the blending of two distinct worlds. Like the title says: Super Mario, but also RPG.
